Well, folks, this has been a long time coming, but Rockstar Games is finally talking about Grand Theft Auto 5 Online’s Heists.
In an interview with IGN, GTA Online producer Imran Sarwar gave a very honest reason for why the sought after online mode had been delayed for as long as it had:
To be honest, they just turned out to be a lot more difficult than we originally thought.
And, unsurprisingly, Sarwar states that the creation of the next-gen and PC versions of the game, which would feature drastic improvements including higher resolutions, stablized frame-rates, and the ability to play the game in first person, took a lot out of the developers who were trying to finish up the heists.
The heists are described as requiring four players, all ranked 12 or higher, with one playing as the designated heist leader. The leader will need to have a high end apartment with a spare room for the planning stages of heists. From there, the leader will be able to start from the prep work all the way to the main heist. The leader will be responsible for inviting players to the heist, picking the outfits, assigning the jobs, and allocating each of the players’ cuts. They’ll also be responsible for paying the upfront costs of setting up the heist, and won’t receive a payout for the heist until the very end (the other players will get cash after each prep mission).
Prep missions will range from requiring only a single player to four. These types of missions vary from stealing a getaway car to crowd control. This all leads into the finale, which is guaranteed to be a large set piece mission.