Declassifying Marvel’s Avengers War Zones

Hello PlayStation fans! Our first Marvel’s Avengers War Table stream has just concluded, and we’ve unclassified a massive amount of new intel and insights about the game. While we have talked extensively about the original narrative and stellar voice cast behind our Reassemble Campaign, this was our first formal dive into co-op.

As War Zone Director on Marvel’s Avengers, I want to take PlayStation fans deeper into the mechanics and gameplay loops behind the co-op experience. Read on for a slew of new information!

War Tables

War Zones are accessed via a War Table, which can be found in outposts, Quinjets, and the bridge of the Chimera Helicarrier. The Helicarrier becomes your home base and can be repaired and upgraded over time. It has personal quarters for each Super Hero, storage for your extra gear, fabrication machines for turning blueprints into new outfits or other cosmetics and more!  

War Tables keeps the pulse of all AIM activity worldwide and allows players to launch directly to where they are needed most. Players can initiate their next Reassemble Hero Mission or jump into any unlocked War Zone Mission depending on their mood.  

The key difference between Hero Missions and War Zone Missions is that while the former tends to be story-focused and very cinematic, a War Zone is an expansive, explorable space loaded with side content including concealed caches to uncover, powerful bounty enemies to defeat, AIM depots to take over, faction allies to rescue, and hidden loot to claim. While there is a main objective in each War Zone Mission, how you choose to approach them is up to the player. If the mission objective is outdoors for instance, the heroes can approach from any direction and tackle the challenge as they see fit.

Each War Zone Mission will display the difficulty and suggested Power Level before launching. Although difficulty can be user adjusted, the higher the challenge, the bigger the rewards. Once you select a War Zone mission, you’ll board the Quinjet, and if you have matchmaking enabled, you can be matchmade with up to three other unique Avengers for a party of four heroes. If you choose to take on War Zone missions solo, you will be able to choose from AI companions whom you’ve reassembled, unless the narrative prescribes a specific team composition. They will reflect the skills and gear you’ve previously equipped them with.

War Zones really shine when players team up and use their abilities in tandem. Some of my favorite moments playing in multiplayer involve combining heroic powers. For example, Thor can send a large group of enemies flying up in the air, and while they are immobilized, Iron Man will volley missiles at them; it is an amazing sight.  Another fun and highly destructive combo sees Kamala Khan sending an enemy flying with a mega high-five, followed by Hulk’s Thunderclap on the stunned enemy. Not many enemies can survive that one-two-punch. These moments featuring the Avengers coming together are really the foundation of why teaming up in War Zones is so much fun.

War Zone Mission Types

Our idea for War Zones came from a desire to have missions across diverse regions, and War Tables allows us to address threats globally. These regions vary from sprawling cities to dense forests and barren badlands. They also feature different times of day and weather, so missions in the same region will offer lots of variety. Additionally, Marvel’s Avengers features an array of mission types offering different rewards!

Iconic Missions

While Hero Missions are the campaign crafted, hero focused missions, we also have War Zone missions crafted as unique Hero stories which evolve the story of a specific Avenger and provide context to how they dealt with the fallout from A-Day. How does Tony feel about AIM repurposing his tech for their own ends? What are the ramifications of Hulk’s extended stay as the Big Green? Iconic outfits and powerful gear await at the end of a chain of Iconic Missions.

Faction Missions

In addition to reassembling the Avengers, players will help rebuild outposts for their allies. SHIELD suffered greatly after the disbanding of the Avengers, and the Resistance formed as a direct result of AIMs increasingly authoritarian activity worldwide. Players can take part in missions to provide these factions intel, supplies, and defend them from AIM attacks. Even cooler, the Helicarrier becomes populated by members of these factions who want to help in the fight against AIM. Faction leaders will also give out missions as part of the ongoing conflict in the post-campaign world and provide faction-specific rewards.

Drop Zones

Drop Zones are short missions with a single objective, such as defending allies or sabotaging an AIM structure.


Vaults are large explorable spaces that take some leg-work to uncover. To access a vault you first have to locate the coordinates from hidden SHIELD caches around the world. Once you’ve found the entrance, you must fight your way inside and breach the vault before you reap the rewards.


Hives are AIM strongholds located throughout the world, the Avengers must uncover their location and fight their way through and a gauntlet of increasingly challenging AIM defenses in order to disable them.

Villain Sector

Villain Sector missions culminate with a boss fight, such as notable Marvel villains working in tandem with AIM, or one of the organization’s extra-deadly constructs.