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The Last of Us Part II: Accessibility Features Detailed

With launch fast approaching, today we’re excited to share a comprehensive overview of the accessibility features that will be available in The Last of Us Part II when it releases on June 19. From the very beginning, our goal has been to ensure that as many fans as possible have an opportunity to experience the game through our most robust accessibility feature set to-date. Building upon the foundations we established with Uncharted 4: A Thief’s End, The Last of Us Part II features more than 60 accessibility settings, with expanded options focused on fine-motor and hearing, as well as completely new features that benefit low-vision and blind players. We encourage everyone to take advantage of these features to create a gameplay experience that’s right for them.

Accessibility Presets

One challenge in creating a large number of configurable options is making you aware of which options might be relevant for your needs. In addition, many features were created to work well in concert with one another. To help with this, we created three accessibility presets that configure all the recommended settings for vision, hearing, and motor accessibility. While we hope these will provide a good starting point, you can always go through and tweak individual options, even after selecting a preset.

Setting Options Description
Apply Vision Accessibility Preset On or Off Configures all the recommended settings designed for players who are blind or have low vision.
This will enable settings across multiple menus, such as:
• Text-to-Speech• High Contrast Display• HUD Scale > Large• Lock-On Aim > Auto-Target• Traversal and Combat Audio Cues• Navigation and Traversal Assistance• Ledge Guard• Enhanced Listen Mode• Invisible While Prone > Unlimited• Skip Puzzle Option• Various adjustments in the Combat Accessibility menu
Apply Hearing Accessibility Preset On or Off Configures all the recommended settings designed for players who are deaf or hard of hearing.
This will enable settings across multiple menus, such as:• Awareness Indicators• Pick-Up Notifications• Dodge Prompts > Frequent• Subtitles > Story + Combat• Subtitle Names• Subtitle Direction• Combat Vibration Cues• Guitar Vibration Cues
Apply Motor Accessibility Preset On or Off Configures all the recommended settings designed for players with a physical or mobility disability.
This will enable settings across multiple menus, such as:• Lock-On Aim > Auto-Target• Auto Weapon Swap• Auto Pick Up• Camera Assist > On• Navigation and Traversal Assistance• Ledge Guard• Infinite Breath• Repeated Button Presses > Hold• Melee Combos > Hold• Weapon Sway > Off• Skip Puzzle Option• Various adjustments in the Combat Accessibility menu

Alternate Controls

For the first time in a Naughty Dog game, we are offering full control customization. This allows you to remap every command to a different controller input, including touchpad swipes and controller shake. Because holding or rapidly tapping buttons can be challenging for some players, we have individual options to change every button hold into a toggle, and every rapid press into a hold. Returning from Uncharted 4, we also provide expanded options for camera assistance and lock-on aim.

Input Remap
Setting Options Description
Customize Controls Remap and fully customize all controls.
Control Scheme Default, Right Hand Only, Left Hand Only, Custom Scheme 1, Custom Scheme 2, Custom Scheme 3 Select a preset or create your own controller layout.
Rename Control Scheme Change the name of your custom scheme.
Controller Orientation Default, Left, Right, Upside Down Select how you hold your controller, which rotates the directional buttons, left stick, and right stick to match.
Left Stick and Right Stick Default, Flipped While Aiming, Flipped Always Swap the functionality of the left stick and right stick.
Boat Controls Default or Alternate Change the input method for driving the boat.
DEFAULT: Use |left-stick| to steer and accelerate and |L2| to reverse.
ALTERNATE: Hold |R2| to accelerate and |L2| to reverse. Use |left-stick| to steer.
DEFAULT recommended for players who are blind or have low vision and are using Navigation Assistance to orient themselves.
Rope/Ladder Movement Character or Camera Change the directional input for movement on ladders and ropes.
CHARACTER: Movement up/down ladders and ropes with |left-stick| is relative to the player’s orientation.
CAMERA: Movement up/down ladders and ropes with |left-stick| is relative to the camera’s orientation. Recommended for players who are blind or have low vision and are using Navigation Assistance to orient themselves.
Guitar Strumming Input Vertical, Horizontal, Taps Change the input method for playing the guitar.
VERTICAL (Default): Swipe up and down on the touch pad to strum the guitar.
HORIZONTAL: Swipe left and right on the touch pad to strum the guitar.
TAPS: Press |X| to strum the guitar. This can be bound to a different button in Customize Controls under Select / Alternate Strumming.
Melee While Aiming On or Off Allows the player to melee with |Square| while aiming.
This will disable Shoulder Swap, or whichever control is mapped to |Square| while aiming.