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Virtua Fighter 5 Ultimate Showdown: Remaking a legend

Hello everyone! My name is Seiji Aoki and I’m the chief producer of Virtua Fighter 5 Ultimate Showdown. I’m very excited to share the inside story behind development of the newest game in the groundbreaking Virtua Fighter series and delve into a few new features you can look forward to when it launches on PlayStation Plus tomorrow, June 1.*

Virtua Fighter holds a special place in Sega lore – many of us on the dev team can still recall playing the original 3D fighting game when it first launched in arcades nearly 30 years ago. Its strategic depth, balanced combat, and realistic martial arts gameplay have stood out within the genre for decades, and it’s long past time a new game entered the ring.  

   

Sega’s 60th Anniversary, a massive community project celebrating the most iconic games over our entire company history, finally provided us that opportunity. Sega put together a new team of developers from AM2, the original creators of the VF series, and Ryu Ga Gotoku Studios – combining extensive console expertise with a deep passion for the franchise to kick off development on a definitive Virtua Fighter game for the new generation. 

Remade for a new generation

When development began in 2019, we knew there was an entire generation of gamers who had never seen or played Virtua Fighter. To us, 2012’s Virtua Fighter 5 Final Showdown represented the series pinnacle – the result of nearly two decades of fine-tuning and development. But many younger fans had never experienced the fluid 60fps martial arts combat, intricately balanced and grounded in reality, that game perfected in its day. We knew from the very beginning that we wanted to re-create that experience on modern consoles. 

Although Final Showdown was top of its class from a gameplay perspective, the graphics, UI, audio, and especially online play were due for an overhaul. Utilizing RGG’s Dragon Engine Technology, we dramatically upgraded the look and feel of the game, remaking character models and stages entirely from scratch. Visual effects like lighting and shaders received a significant rework, while modern CG expanded the range of effects we could produce. An entirely new opening cinematic added the final layer to the presentation.