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Jujutsu Kaisen Cursed Clash: Building a New Game Based on Beloved Source Material

How would you say the gameplay elements add to the game’s authenticity to the original work? Would you say that Jujutsu Kaisen fans would feel immersed in the character they are playing?

Misaki Kai: In the previous answer about the characters’ characteristics, I mentioned that we have tried to reproduce as many of each character’s unique traits as much as possible.

For example, Toge Inumaki’s “Cursed Speech” can damage his throat – and that can be particularly dangerous if he uses it against a strong opponent. If you use Cursed Speech, there is a gauge that will decrease. The stronger the opponent, the more significant the decrease. Once that gauge has been depleted, the player will take damage. However, you can recover the gauge by using throat medicine!

Regarding Ryomen Sukuna, we have made it so that, despite the 2v2 combat, you blow up your partner as well as the opponents. This mechanic allows players to feel the actual presence of the King of Curses.

These ideas are drawn directly from the source material, so the player can really experience Jujutsu Kaisen fighting by mastering the character’s Cursed Techniques.

[This article originally appeared on Xbox Wire]

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